Katariba Turns to the Metaverse to Facilitate Educational Wellbeing

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While the current version of the Metaverse predominantly promotes social interactions, the medium can also have a profound impact on society. Take for example, Japanese non-profit organization, Katariba, which has created a Metaverse-based educational platform to make learning more accessible. 

How Katariba Works 

While many children get their educational needs met within school walls, some children are homeschooled by their parents or can’t go to school due to emotional challenges. This is where Katariba comes in with its new resource called Room-K. 

Room-K allows students to access a virtual learning ecosystem, which so far, has enrolled 110 elementary and junior high school students. When students sign up for the platform, they can choose the subjects and times they want to study. After which, they then get 45-minute lessons that allows them to learn at their own pace and provide a less rigid structure than a ‘traditional’ school. 

Ultimately, the program has seen 10% of these students eventually return to traditional school and the charity is looking to do even more moving forward. “Our aim is to create a place where children can learn. We want to increase the options for municipalities seeking to support nonattending children,” said Tomotaka Segawa, the head of Room-K. 

Considering the incoming policies from Japan’s new Government Agency for Child and Family Affairs, this goal could very well become a reality. 

Source NFT Plazas

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